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Iron Sky filmmakers launch Fanchise – The fan-powered franchise

IRON SKY FILMMAKERS LAUNCH FANCHISE – THE FAN-POWERED FRANCHISE The filmmakers behind the Iron Sky –saga are widening the spectrum of productions in their franchise, allowing fans to start producing professional-quality content in the Iron Sky’s universe. Titled “Fanchise”, the initiative is an open call to all the Iron Sky fans, young filmmakers, game developers […]

14May2016

by Iron Sky — Posted in Press Releases

IRON SKY FILMMAKERS LAUNCH FANCHISE – THE FAN-POWERED FRANCHISE

The filmmakers behind the Iron Sky –saga are widening the spectrum of productions in their franchise, allowing fans to start producing professional-quality content in the Iron Sky’s universe. Titled “Fanchise”, the initiative is an open call to all the Iron Sky fans, young filmmakers, game developers and innovators to pitch their concepts of max 10 minute experiences – games, short films, VR experiences, graphic novels – whatever inspires the most.

In the first phase, Iron Sky Universe will select the best pitches, which will then be taken to the web-based task management toolkit Iron Sky Online Film Studio, created to host and guide these productions. Crowdfunding, which Iron Sky filmmakers have successfully been doing over a decade now, will be one of the key sources of funding for these productions.

The filmmakers have experimented with fan collaboration for over a decade now, starting with their first film Star Wreck (2005) and wideing the concept with Iron Sky (2012) and the sequel Iron Sky The Coming Race (2017). Fans have collaborated with the sequel as extras as well as giving direct script feedback and comments on the film’s early rough cut in test screenings in Helsinki and Berlin.

The first stage of the Fanchise initiative is the open call, which is open on May 14th 2016 to the end of January 2017 at www.ironsky.net/fanchise

The best pitches will be chosen and developed further.

To celebrate the launch, the filmmakers are throwing a big party in Cannes International Film Festival in France on May 14th. The whole Iron Sky fanbase is invited to the party, alongside with a selected people from the international film community at Cannes.

Iron Sky The Coming Race, the second part in the trilogy, is in post production, and eyeing 2017 worldwide release. The film is being co-sold by Disrupting Influence’s Glenn Kendrick Ackermann & Jason Piette and Atlas International Film’s Michel J. Vandewalle, both present at Cannes Film Festival.

Iron Sky on social media:

http://facebook.com/ironsky

http://twitter.com/ironskyfilm

http://youtube.com/ironskyuniverse

http://instagram.com/ironskyfilm

Press photos and other material: 
http://www.ironsky.net/press


Additional information:

Anniina Leppänen

Iron Sky Universe

anniina@ironsky.net

tel +358 45 630 1717

About IRON SKY

IRON SKY THE COMING RACE is a sequel to Iron Sky, introducing the Center of the Earth as a new stage for the story. The 19 million US dollar budget film is now in post-production. It was shot in October-December 2015 in Belgium and will be released in 2017. The film is a Finnish-German-Belgian co-production and is produced by Tero Kaukomaa as the delegate producer (Iron Sky Universe) from Finland, Oliver Damian (27 Films Production) from Germany and Peter De Maegd and Tom Hameeuw (Potemkino) from Belgium. Iron Sky the Coming Race stars Lara Rossi, Vladimir Burlakov and Kit Dale. Other major roles are played by Julia Dietze and Udo Kier, both returning from first Iron Sky, and as a new addition Tom Green.

IRON SKY UNIVERSE is a new production company focusing solely on expanding the Iron Sky franchise and developing online platforms for audience engagement. At the moment it is producing a sequel to Iron Sky titled Iron Sky The Coming Race. Also, it is currently working on a multi-season TV series. The company is owned by Tero Kaukomaa and Timo Vuorensola from Finland, plus over 500 shareholders from over 30 countries, who brought in over 330 000 US dollars in exchange for roughly 10 percent of the company during the first crowd funding round in May 2014.

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